
// Independent studio
Built by lifelong friends
We are a small indie team based in Seattle, building a competitive racing game around skill, creative risk-taking, and close collaboration.
// Our mission
Fueling the future of competitive racing
We’re building a competitive sci-fi racer where speed, combat, and split-second control all matter—from the fight for the podium to the final Ascension.
We want every race to reward precision, adaptability, course knowledge, and the confidence to make a move when an opening appears.
// The team
Meet the people behind Ascent Rivals
More than coworkers, we are a group of lifelong friends who have known each other since elementary school.

Michael Yagi
Design + Development

Steven George
Development

Stan Hayes
Development

David Yagi
Marketing + Player Research

Cliff Garvis
Development
// On the road
Where we’ve brought Ascent Rivals
From local LANs to major gaming conventions, these are some of the places where we’ve put Ascent Rivals in players’ hands.










// Development video
PAX West 2025 recap
Follow the team on the show floor and behind the scenes during PAX West 2025.

