Ascent Rivals

// Independent studio

Built by lifelong friends

We are a small indie team based in Seattle, building a competitive racing game around skill, creative risk-taking, and close collaboration.

// Our mission

Fueling the future of competitive racing

We’re building a competitive sci-fi racer where speed, combat, and split-second control all matter—from the fight for the podium to the final Ascension.

We want every race to reward precision, adaptability, course knowledge, and the confidence to make a move when an opening appears.

// The team

Meet the people behind Ascent Rivals

More than coworkers, we are a group of lifelong friends who have known each other since elementary school.

  • Michael Yagi

    Design + Development

  • Steven George

    Development

  • Stan Hayes

    Development

  • David Yagi

    Marketing + Player Research

  • Cliff Garvis

    Development

// On the road

Where we’ve brought Ascent Rivals

From local LANs to major gaming conventions, these are some of the places where we’ve put Ascent Rivals in players’ hands.

InfernaLAN 2025
MomoCon Indie Showcase 2025
LVL UP Expo Industry Invites 2025
PDXLAN Spring 2025
Emerald City LANFest 2025
PDXLAN Fall 2024
DreamHack Atlanta Indie Playground 2024
PAX 2025
DreamHack Dallas Indie Playground 2024
PAX 2024

// Development video

PAX West 2025 recap

Follow the team on the show floor and behind the scenes during PAX West 2025.

Ascent Rivals team at PAX West 2025.

// Event recap

PAX West 2025

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